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Showing posts from June, 2017

Archetype: Golden Body

The Golden Body is a martial artist with a focus on enhancing the physical body with extraordinary abilities. They are able to move faster, take more damage and deliver stronger strikes than a normal person. STRATEGY The Golden Body is focused on physical perfection, so in combat its range is immediate. There is nothing extraordinary that they can do beyond the length of their arm or leg. For best effect, the Golden Body engages directly with a foe or uses their exceptional abilities to affect the environment: knocking down a pillar to create a barrier, punching the ground so hard the floor breaks, kicking a car at an opponent to force them to move back. Attributes: Agility 4, Fortitude 3, Will 3, Energy 5, Movement 2 HP:22 Guard: 19 Toughness: 16 Resolve: 13 Speed: 30' Feats: Attribute Substitution (Energy -> Might) II, Lightning Reflexes II Favored Actions: Fist of Gold (damaging attack): Energy v. Guard Golden Stance (defense): Energy v. relevant defense Push

Archetype: Spirit Speaker

Gifted with the ability to speak with the dead, the Spirit Speaker walks a delicate balance. Communicating with the dead strengthens its senses and allows it access to information lost to others, but the expectations of the dead hold the Spirit Speaker accountable. Causing death or telling lies would tarnish the delicate reputation the Spirit Speaker has made for itself. The Spirit Speaker is not fast or physically trained but its connection with the spirits allows it to act quickly in response to danger (through Attribute Substitution). STRATEGY The Spirit Speaker excels in social situations and investigation due to its ability to speak with the dead. In combat it is a hesitant combatant, willing to disable or disrupt an opponent but not cause death. It has a Companion spirit that follows it to do its bidding, protecting and defending. The Spirit Speaker can also summon further spirits to do its bidding by using its Summon Shade action. Attributes: Perception 2, Will 2, Persuasio

Archetype: Geomancer

The Geomancer makes the earth do its bidding. Its magic focuses on shaping and commanding the earth, breaking rocks, causing earthquakes and opening fissures.The Geomancer can also easily move around obstacles by riding waves or earth or traveling beneath the earth itself,only to reappear elsewhere. STRATEGY The Geomancer is a battlefield controller. Its focus is on baneful attacks that slow and disable opponents, which should also allow allies to take advantage of the situation. The Geomancer is also capable of moving around the battlefield quickly through its Boons of Haste and Teleport. As a character type, the Geomancer needs to stay on the ground! Without a connection to the land, its attacks become meaningless. Attributes: Fortitude 3, Might 3, Will 2, Energy 5, Movement 4 HP: 20 Guard: 15 Toughness: 15 Resolve: 12 Speed: 30' Feats: Master Tracker (from reading the impressions in the earth or feeling vibrations), Multi-Target Attack Specialist (Area) II, Area Mani

Archetype: Binder

The Binder is a magician its power that focuses on controlling others. As part of a team, the Binder's particular charm makes it useful in social situations. There's nothing simpler for a Binder than gathering information or negotiating a favor. In combat, the Binder's powers turn enemies into allies. STRATEGY The Binder enters combat hesitantly. The Binder always prefers when a situation can be diffused using words and charm. In combat, it uses its Potent Dominate Bane to control its enemies. Ideally, before combat even starts the Binder has Dominated others to do the fighting for it. When direct fighting is necessary, the Binder's magic can crush the minds of its opponents, leaving them psychically drained. Attributes: Agility 2, Logic 2, Will 4, Persuasion 2, Presence 3, Influence 5 HP: 24 Guard: 12 Toughness: 14 Resolve: 17 Speed: 30' Feats: Potent Bane(Dominate), Ferocious Minions II Favored Actions: Binding Word (invoke Dominate ): Influence v.

Archetype: Keeper

The Keeper uses their expertise in Monster Lore to aid a Monster Slayer in their fight. Their training focuses on learning the secrets of Monsters and how to overcome them, but also teaches them mental strength that allows them to face the extraordinary abilities of Monsteres without being subdued. STRATEGY Physical attack is the last resort of a Keeper. They focus on using their extraordinary abilities to protect and support others, particularly the Monster Slayer. When their foes close in, the Keeper uses its mystical learning to break their defenses and leave them open to the attacks of others. Attributes: Agility 2, Learning 3, Will 4, Influence 3, Protection 5 HP: 18 Guard: 12 Toughness: 14 Resolve: 16 Speed: 30' Feats: Hospitaler, Indomitable Resolve II, Knowledge (Monster Lore) I Notable Equipment: Scimitar, Medium Crossbow Favored Actions: Restoring Word (invoke Restoration ): Protection v. CR (varies), advantage 1 Healing Word(invoke Heal ): Protection v.

Archetype: Monster Slayer

Monster Slayers use their abilities to keep the world safe from magical threats. Slayers tend to have a focus, a particular type of monster that they fight against. Their powers lend them exceptional strength and can protect them from some exceptional forms of attack. STRATEGY A Monster Slayer focuses on its foe above all else. Many monsters have exceptional defenses such as Aura, Barrier or Resistance. A Slayer uses its Cancelling Strike ability to destroy these defenses and leave its target vulnerable. Closing in for the kill, the Monster Slayer keeps its target from recovering, using powerful strikes and draining attacks. If the monster tries to flee, the Slayer can use its Exploit Weakness attack to deal a Lethal blow, making it easier to follow up in the future. The life of a Monster Slayer is difficult and often short; they tend to act quickly without thinking about the consequences. ***EDITED 6/13/17*** After watching this Archetype played in an Open Legend game, the foc