The Golden Body is a martial artist with a focus on enhancing the physical body with extraordinary abilities. They are able to move faster, take more damage and deliver stronger strikes than a normal person.
STRATEGY
The Golden Body is focused on physical perfection, so in combat its range is immediate. There is nothing extraordinary that they can do beyond the length of their arm or leg. For best effect, the Golden Body engages directly with a foe or uses their exceptional abilities to affect the environment: knocking down a pillar to create a barrier, punching the ground so hard the floor breaks, kicking a car at an opponent to force them to move back.
Attributes: Agility 4, Fortitude 3, Will 3, Energy 5, Movement 2
HP:22
Guard: 19
Toughness: 16
Resolve: 13
Speed: 30'
Feats: Attribute Substitution (Energy -> Might) II, Lightning Reflexes II
Favored Actions:
Fist of Gold (damaging attack): Energy v. Guard
Golden Stance (defense): Energy v. relevant defense
Push the Canoe (invoke Forced Move): Energy v. Guard
Elephant Tramples Snake (invoke Knockdown): Energy v. Guard
Strike the Gong (invoke Stunned): Energy v. Toughness
Scattering Sand (invoke Barrier 5[Hindering, Obscuring]): Energy v. CR 20
Speed of the Cobra (invoke Haste 2): Movement v. CR 14
Bear's Endurance (invoke Resistance 5): Energy v. CR 20
STRATEGY
The Golden Body is focused on physical perfection, so in combat its range is immediate. There is nothing extraordinary that they can do beyond the length of their arm or leg. For best effect, the Golden Body engages directly with a foe or uses their exceptional abilities to affect the environment: knocking down a pillar to create a barrier, punching the ground so hard the floor breaks, kicking a car at an opponent to force them to move back.
Attributes: Agility 4, Fortitude 3, Will 3, Energy 5, Movement 2
HP:22
Guard: 19
Toughness: 16
Resolve: 13
Speed: 30'
Feats: Attribute Substitution (Energy -> Might) II, Lightning Reflexes II
Favored Actions:
Fist of Gold (damaging attack): Energy v. Guard
Golden Stance (defense): Energy v. relevant defense
Push the Canoe (invoke Forced Move): Energy v. Guard
Elephant Tramples Snake (invoke Knockdown): Energy v. Guard
Strike the Gong (invoke Stunned): Energy v. Toughness
Scattering Sand (invoke Barrier 5[Hindering, Obscuring]): Energy v. CR 20
Speed of the Cobra (invoke Haste 2): Movement v. CR 14
Bear's Endurance (invoke Resistance 5): Energy v. CR 20
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