The Binder is a magician its power that focuses on controlling others. As part of a team, the Binder's particular charm makes it useful in social situations. There's nothing simpler for a Binder than gathering information or negotiating a favor. In combat, the Binder's powers turn enemies into allies.
STRATEGY
The Binder enters combat hesitantly. The Binder always prefers when a situation can be diffused using words and charm. In combat, it uses its Potent Dominate Bane to control its enemies. Ideally, before combat even starts the Binder has Dominated others to do the fighting for it. When direct fighting is necessary, the Binder's magic can crush the minds of its opponents, leaving them psychically drained.
Attributes: Agility 2, Logic 2, Will 4, Persuasion 2, Presence 3, Influence 5
HP: 24
Guard: 12
Toughness: 14
Resolve: 17
Speed: 30'
Feats: Potent Bane(Dominate), Ferocious Minions II
Favored Actions:
Binding Word (invoke Dominate): Influence v. Resolve (target has disadvantage 1 on Resist rolls)
Mind Crush(damaging attack): Influence v. Guard
Force of Will(defense): Influence v. relevant Defense score
Binding Chant (multiattack invoke Dominate): Influence v. Resolve (disadvantage 1 / add target)
Soothing Word (invoke Heal): Presence v. CR 16
Strengthening Word (invoke Bolster): Presence v. CR 16
STRATEGY
The Binder enters combat hesitantly. The Binder always prefers when a situation can be diffused using words and charm. In combat, it uses its Potent Dominate Bane to control its enemies. Ideally, before combat even starts the Binder has Dominated others to do the fighting for it. When direct fighting is necessary, the Binder's magic can crush the minds of its opponents, leaving them psychically drained.
Attributes: Agility 2, Logic 2, Will 4, Persuasion 2, Presence 3, Influence 5
HP: 24
Guard: 12
Toughness: 14
Resolve: 17
Speed: 30'
Feats: Potent Bane(Dominate), Ferocious Minions II
Favored Actions:
Binding Word (invoke Dominate): Influence v. Resolve (target has disadvantage 1 on Resist rolls)
Mind Crush(damaging attack): Influence v. Guard
Force of Will(defense): Influence v. relevant Defense score
Binding Chant (multiattack invoke Dominate): Influence v. Resolve (disadvantage 1 / add target)
Soothing Word (invoke Heal): Presence v. CR 16
Strengthening Word (invoke Bolster): Presence v. CR 16
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