The Keeper uses their expertise in Monster Lore to aid a Monster Slayer in their fight. Their training focuses on learning the secrets of Monsters and how to overcome them, but also teaches them mental strength that allows them to face the extraordinary abilities of Monsteres without being subdued.
STRATEGY
Physical attack is the last resort of a Keeper. They focus on using their extraordinary abilities to protect and support others, particularly the Monster Slayer. When their foes close in, the Keeper uses its mystical learning to break their defenses and leave them open to the attacks of others.
Attributes: Agility 2, Learning 3, Will 4, Influence 3, Protection 5
HP: 18
Guard: 12
Toughness: 14
Resolve: 16
Speed: 30'
Feats: Hospitaler, Indomitable Resolve II, Knowledge (Monster Lore) I
Notable Equipment: Scimitar, Medium Crossbow
Favored Actions:
Restoring Word (invoke Restoration): Protection v. CR (varies), advantage 1
Healing Word(invoke Heal): Protection v. CR 20
Word of Assistance (use Hospitaler fear): allow ally to Resist with advantage 1
Warding Chant (invoke Barrier): Protection v. CR 20
Paralyzing Chant (invoke Immobile): Influence v. Resolve
Cancelling Word (invoke Nullify): Protection v. Resolve
Word of Hypnosis (invoke Charmed): Influence v. Resolve
Word of Force (invoke Disarmed): Influence v. Resolve
Sudden Surge (defend action): Protection v. relevant Defense score
Scimitar (damaging attack): Agility v. Guard
Crossbow (damaging attack): Agility v. Guard, medium ranged (75')
STRATEGY
Physical attack is the last resort of a Keeper. They focus on using their extraordinary abilities to protect and support others, particularly the Monster Slayer. When their foes close in, the Keeper uses its mystical learning to break their defenses and leave them open to the attacks of others.
Attributes: Agility 2, Learning 3, Will 4, Influence 3, Protection 5
HP: 18
Guard: 12
Toughness: 14
Resolve: 16
Speed: 30'
Feats: Hospitaler, Indomitable Resolve II, Knowledge (Monster Lore) I
Notable Equipment: Scimitar, Medium Crossbow
Favored Actions:
Restoring Word (invoke Restoration): Protection v. CR (varies), advantage 1
Healing Word(invoke Heal): Protection v. CR 20
Word of Assistance (use Hospitaler fear): allow ally to Resist with advantage 1
Warding Chant (invoke Barrier): Protection v. CR 20
Paralyzing Chant (invoke Immobile): Influence v. Resolve
Cancelling Word (invoke Nullify): Protection v. Resolve
Word of Hypnosis (invoke Charmed): Influence v. Resolve
Word of Force (invoke Disarmed): Influence v. Resolve
Sudden Surge (defend action): Protection v. relevant Defense score
Scimitar (damaging attack): Agility v. Guard
Crossbow (damaging attack): Agility v. Guard, medium ranged (75')
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