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Legends of Today is a unique experience! Find out why here:

What Kind of Game is This?


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Campaign Example: The Infiltrators Adventure 1

Last night on twitch.tv/time2tabletop I got the opportunity to start bringing Legends of Today to life! This was a first Open Legend game for all the players and one of the first RPGs ever for 2 of the players. With that in mind I simplified out the magical races and just focused on 'normal' characters. So this was a proof of concept for the modern setting, not the idea of including magic. I learned a few things: 1. Loose notes are good notes. I kept the things the players liked best and skipped anything they didn't. 2. Fights in Open Legend can be brutal! This might be luck, but last time I ran OL, the party ran right over the opposition. This time, I immediately exploded the dice in a big way against a PC. They were knocked unconscious immediately. 3. Unsurprisingly, there is a big difference between a Power Level 7 and Power Level 5. The attacks made at Power Level 7 proved unstoppable against Level 1 players. I took note of the names the players wanted to use bu...

Why Play Open Legend and Legends of Today

There are reasons to choose Open Legend as a Role-Playing Game. For new players and new groups, there are so many choices of game to play! In the interest of that, here are some things to think about when you consider Open Legend. For more about Legends of Today, check out What Kind of Game is This? Open Legend benefits 1. It's free and open-source! This gives you a chance to try a game with little up-front cost. You can find all of the rules for the game on the website openlegend.com . There are already good online tools for Open Legend ( openlegend.heromuster.com ) so you can create characters and track things without paper. That means all you need is dice! There are online dice simulators readily available for free, so you could play this game at no expense. But dice are fun! 2. The game encourages you to make the characters you want. You can generate pretty much any character and simulate any genre. The rules are light and consistent. There are no spellbooks and few list...

No Spellbooks - No Limits!

A major benefit of Open Legend RPG over others is the way magical effects are constructed. There are no spellbooks! While I love reading RPG books, I dislike reading and comprehending spell listings. Open Legend gives easy tools to simplify this. The concept of a 'spell' in Open Legend can be one of a few things, generally referred to as 'Favored Actions' in the example Archetypes given in the rules. They can be damaging attacks, just like you would make with a sword or bow, Banes - which are harmful effects, generally placed on enemies, or Boons - helpful effects placed on oneself or an ally. These effects are also not limited by levels of power or slots, so you can use each of them as many times per day/game as you like! Most require a simple action to use, the same as an attack in combat. One of the most fun and creative things to do in Open Legend is take these general, mechanical game effects and transform them into unique actions that describe your character...