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Archetype: Monster Slayer

Monster Slayers use their abilities to keep the world safe from magical threats. Slayers tend to have a focus, a particular type of monster that they fight against. Their powers lend them exceptional strength and can protect them from some exceptional forms of attack.

STRATEGY
A Monster Slayer focuses on its foe above all else. Many monsters have exceptional defenses such as Aura, Barrier or Resistance. A Slayer uses its Cancelling Strike ability to destroy these defenses and leave its target vulnerable.
Closing in for the kill, the Monster Slayer keeps its target from recovering, using powerful strikes and draining attacks. If the monster tries to flee, the Slayer can use its Exploit Weakness attack to deal a Lethal blow, making it easier to follow up in the future.
The life of a Monster Slayer is difficult and often short; they tend to act quickly without thinking about the consequences.

***EDITED 6/13/17***
After watching this Archetype played in an Open Legend game, the focus on Might as a primary attack attribute just didn't work out. The player clearly favored the Lethal Strike ability and did not see a value in having both Agility and Might as attack attributes. The high Guard was key in the Monster Slayer staying alive and active even when the rest of the party was laid low. Changes have been made to reflect the change.
***

Attributes: Agility 5, Fortitude 2, Might 3, Perception 3, Will 1, Presence 2, Protection 3
HP: 20
Guard 19 (Agility 5, Might 3, Trenchcoat 1)
Toughness 13 (Fortitude 2, Will 1)
Resolve 13 (Will 2, Presence 1)
Speed: 30'

Feats: Diehard, Lethal Strike I, Lightning Reflexes I

Notable Equipment: Katana, Sledge Hammer, Trenchcoat

Favored Actions:
Slayer's Strike (damaging attack): Agility v. Guard
Cancelling Strike (invoke Nullify): Protection v. Resolve
Deep Cut (invoke Persistent Damage): Agility v. Guard, (advantage 1 from Katana)
Exploit Weakness (Lethal Strike): Agility v. Guard, advantage 1
Fury of the Slayer (invoke Demoralize): Might v. Resolve
Stunning Strike (invoke Stunned): Agility v. Toughness
Overcome (invoke Resistance): Protection v. CR 16

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