The Geomancer makes the earth do its bidding. Its magic focuses on shaping and commanding the earth, breaking rocks, causing earthquakes and opening fissures.The Geomancer can also easily move around obstacles by riding waves or earth or traveling beneath the earth itself,only to reappear elsewhere.
STRATEGY
The Geomancer is a battlefield controller. Its focus is on baneful attacks that slow and disable opponents, which should also allow allies to take advantage of the situation. The Geomancer is also capable of moving around the battlefield quickly through its Boons of Haste and Teleport. As a character type, the Geomancer needs to stay on the ground! Without a connection to the land, its attacks become meaningless.
Attributes: Fortitude 3, Might 3, Will 2, Energy 5, Movement 4
HP: 20
Guard: 15
Toughness: 15
Resolve: 12
Speed: 30'
Feats: Master Tracker (from reading the impressions in the earth or feeling vibrations), Multi-Target Attack Specialist (Area) II, Area Manipulation I
Favored Actions:
Earthquake (invoke Knockdown): Energy v. Guard
Fissure (invoke Immobile): Energy v.Toughness
Stone Shackle (invoke Slowed): Energy v. Guard
Earth Wave (invoke Forced Move): Energy v. Guard
Stone Spike (damaging attack): Energy v. Guard
Rock Shield (defense): Energy v. relevant Defense
Earthen Wall (invoke Barrier [impassable]): Energy v. CR 20
Stone Step (invoke Teleport): Movement v. CR 16
Ride the Earth (invoke Haste): Movement v. CR 18
STRATEGY
The Geomancer is a battlefield controller. Its focus is on baneful attacks that slow and disable opponents, which should also allow allies to take advantage of the situation. The Geomancer is also capable of moving around the battlefield quickly through its Boons of Haste and Teleport. As a character type, the Geomancer needs to stay on the ground! Without a connection to the land, its attacks become meaningless.
Attributes: Fortitude 3, Might 3, Will 2, Energy 5, Movement 4
HP: 20
Guard: 15
Toughness: 15
Resolve: 12
Speed: 30'
Feats: Master Tracker (from reading the impressions in the earth or feeling vibrations), Multi-Target Attack Specialist (Area) II, Area Manipulation I
Favored Actions:
Earthquake (invoke Knockdown): Energy v. Guard
Fissure (invoke Immobile): Energy v.Toughness
Stone Shackle (invoke Slowed): Energy v. Guard
Earth Wave (invoke Forced Move): Energy v. Guard
Stone Spike (damaging attack): Energy v. Guard
Rock Shield (defense): Energy v. relevant Defense
Earthen Wall (invoke Barrier [impassable]): Energy v. CR 20
Stone Step (invoke Teleport): Movement v. CR 16
Ride the Earth (invoke Haste): Movement v. CR 18
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