Gifted with the ability to speak with the dead, the Spirit Speaker walks a delicate balance. Communicating with the dead strengthens its senses and allows it access to information lost to others, but the expectations of the dead hold the Spirit Speaker accountable. Causing death or telling lies would tarnish the delicate reputation the Spirit Speaker has made for itself. The Spirit Speaker is not fast or physically trained but its connection with the spirits allows it to act quickly in response to danger (through Attribute Substitution).
STRATEGY
The Spirit Speaker excels in social situations and investigation due to its ability to speak with the dead. In combat it is a hesitant combatant, willing to disable or disrupt an opponent but not cause death. It has a Companion spirit that follows it to do its bidding, protecting and defending. The Spirit Speaker can also summon further spirits to do its bidding by using its Summon Shade action.
Attributes: Perception 2, Will 2, Persuasion 2, Presence 3, Entropy 4, Prescience 5
HP: 20
Guard: 16
Toughness: 12
Resolve: 15
Speed: 30'
Feats: Attribute Substitution (Prescience -> Agility) II
Favored Actions:
Spirit Scry (invoke Spying): Prescience v. Resolve
Cold of the Grave (invoke Sickened): Entropy v. Toughness
Banshee's Wail (invoke Deafened): Entropy v. Toughness
Grasp of the Dead (invoke Stunned): Entropy v. Toughness
Spirit Sight (invoke Truesight or Blindsight): Prescience v. CR 20
Wraith Wall (invoke Barrier[Hindering]) Entropy v. CR 16
Summon Shade (invoke Summon Creature): Entropy v. CR 18
SHADE
Agility 1, Fortitude 1, Entropy 2, HP: 4, Guard/Toughness/Resolve: 11
Ghost Touch(Damaging Attack): Entropy v. Guard
STRATEGY
The Spirit Speaker excels in social situations and investigation due to its ability to speak with the dead. In combat it is a hesitant combatant, willing to disable or disrupt an opponent but not cause death. It has a Companion spirit that follows it to do its bidding, protecting and defending. The Spirit Speaker can also summon further spirits to do its bidding by using its Summon Shade action.
Attributes: Perception 2, Will 2, Persuasion 2, Presence 3, Entropy 4, Prescience 5
HP: 20
Guard: 16
Toughness: 12
Resolve: 15
Speed: 30'
Feats: Attribute Substitution (Prescience -> Agility) II
Favored Actions:
Spirit Scry (invoke Spying): Prescience v. Resolve
Cold of the Grave (invoke Sickened): Entropy v. Toughness
Banshee's Wail (invoke Deafened): Entropy v. Toughness
Grasp of the Dead (invoke Stunned): Entropy v. Toughness
Spirit Sight (invoke Truesight or Blindsight): Prescience v. CR 20
Wraith Wall (invoke Barrier[Hindering]) Entropy v. CR 16
Summon Shade (invoke Summon Creature): Entropy v. CR 18
SHADE
Agility 1, Fortitude 1, Entropy 2, HP: 4, Guard/Toughness/Resolve: 11
Ghost Touch(Damaging Attack): Entropy v. Guard
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