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The Polluted Dragon

Every city has sewers and storm drains. This dirty water drains out, leaving the city behind. In ancient times, people in China thought of dragons as the spirits of rivers.
One of these mighty water spirits is Blackwater, the Polluted Dragon. It's hard to imagine the motivations of this powerful being that uses its abilities to remove pollution and waste.
For some, this is absolutely a benevolent act; Blackwater intends to safeguard mundane society despite the fact that most mundanes fear and hate it.
For others, this is a nefarious scheme. Blackwater must be receiving some benefit from his work.
Blackwater is not explaining its goals and motivations.
When magical or mundane forces interfere with its operations, Blackwater has a variety of techniques that it uses to protect its interests.
  • Like all dragons, Blackwater can easily change its shape and appearance, taking the form of any humanoid or creature.
  • Using the concentrated filth and corruption found in waste waters, Blackwater can create thralls that do its bidding.
  • As a dragon Blackwater has an incredible presence that compels others to do its bidding. Only the strongest minds can resist it.

DMs Notes: Using Blackwater in your game

 Blackwater, as a dragon, is intended to be a major force if introduced. It doesn't mean that you need to use him to full effect. Blackwater could instead be subtle, appearing as a minor character, even someone the players pass by on the street.
As an ally or adversary, Blackwater is a Boss NPC for sure. My first impression would be to make him a Level 10 Boss NPC at minimum.
His motivations are left as possibilities, so that you can detemine how he best fits your setting and story. He could be a powerful mentor, a temporary ally, a target, an adversary, the villain of your campaign; your choice.
Here's a simple stat block:

Blackwater (Level 10 Boss NPC)
HP: 100
Guard: 26
Toughness: 25
Resolve: 24

Might 8
Fortitude 8
Presence 8
Creation 10

Boss Edge 4
Multi-Target Attack Specialist (Area, Tier 5) area effect negates disadvantage for up to 5 targets
Terrifying Roar: (Fear Bane) 3d8 v. Resolve, area effect as above
Wasting Breath: (Damaging Attack) 4d8 v. Guard, area effect as above
Summon Thrall (Summon Creature) 4d8 to invoke, typically at level 5 effect with Disadvantage 4 (3 creatures)

Thralls
HP: 5
Guard: 12
Toughness: 12
Resolve: 12

Might 3
Bane Focus(Knockdown)

Rush (Knockdown Bane) 1d8 v. Guard
Sludge Punch (Damaging Attack) 1d8 v. Guard

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