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Campaign Example: Seekers

The Seekers is a high magic, high action campaign concept. This team understands magic, embraces it, and actively seeks it out. The Seekers could be searching for magical power for themselves or trying to liberate magic for others.
The Seekers campaign can focus around a Mission that defines why the team works together, as well as what they work towards.
Where the Infiltrators campaign example is intended for a gritty, street-level play about a team making things happen, the Seekers is about powerful entities that stride across the world. This campaign might feel like a comic book superhero team like The Avengers, a TV show like Supernatural or an action movie/comic book series like Constantine/John Constantine. 

Missions

Stopping an Evil: The team might be trying to stop something evil. This could be a magical evil that only they know exist. It could also be a mundane evil that threatens the world they love.

Finding a Great Good: The magical world is mysterious. Somewhere out there is the solution to a major problem. Something that can really make a difference. The Seekers may be looking for that something.

Making a Difference: This Mission is more about how the Seekers operate then what they seek. Their actions make a difference in the world around them, motivating cooperation between the magical and mundane.

Discovering the Unknown: The magical and the mundane are really parts of the same world, known to some, unknown to others. Instead, this Mission focuses on the Void, the spaces between. The Seekers confront dangerous entities that have no place in our reality.

One of the really fun things about the high-energy, high-power level of the Seekers is that the campaign can be shaped by the Mission and the steps characters take to complete it, but the story can be about the characters and the way that they interact. They can make their story about the day-to-day; imagine being an ancient elf druid stuck in a city. How do you react to the concrete and glass all around you? What is a park like to you - inspiring or pathetic?
What if you were a gigantic earthshaking troll that can't get a driver's license. Do you run everywhere? Squeeze into a subway train? As your powers increase, how will that affect your daily commute?

Character Concepts

The character concepts for the Seekers are very powerful. This could be used to develop a high-level party or could just set the tone for a high-magic, high-action game. The players could start as low-power versions of the concepts and power up over the course of the campaign.


The Archdruid: An ancient Elven magician that protects the natural world above all else.
The Archdruid focuses on preserving nature. The focus of this concept is on social and magical abilities. As a leader, the Archdruid teaches people about the importance of the land. Their magical powers enhance and empower nature, creating new life, bolstering that which exists. The Archdruid might seek peace and order, or they might seek an end to cruelty and selfishness. Extraordinary attributes focus on Alteration and Creation, possibly Protection.

The Mystic Ninja: The Orc student of the last great ninja clan, trained to destroy evil.
The Mystic Ninja is more than just a person with a sword. With the learnings of generations of ninja that have come before, the Mystic Ninja can summon powers to trick the mundane mind or supplement their own body, making them a formidable foe. The Mystic Ninja focuses on speed and illusion with magics that supplement both. Great Extraordinary attribute focuses are Influence and Movement.

The Shapeshifter: A Dragonborn sorcerer with absolute control over their body.
 Embodying their dragon parentage, the Shapeshifter moves fluidly through different physical states. This allows it to shift and shape itself to mimic any person. It also allows for impossible physical attacks. Extraordinary attributes could focus on Alteration and possible Prescience.

The Colossus: An indomitable Troll warrior who solves problems with his fists and forehead.
The Colossus is an unstoppable force. A fighter to the core, there is no match for its might. The Colossus supplements its incredible Might with Extraordinary Protection or Energy, used to deal more damage and increase the effect of its attacks.

Perks, Flaws and character detail: if you're going to play a super powerful character, your powers aren't going to be the most interesting part about you. You're definitely going to blow things up and crush your enemies. But what else is there to you? What happens when the fight ends - or right before it starts? All the really interesting heroes are flawed and focused. Don't try to be great at everything. Find a niche and develop it, really get into it and get the most out of it. Make sure you give yourself some sort of lever that others can use to exploit your character and play that too, for Legend Points if nothing else.

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