New Perks
Magic Resistant:
You are exceptionally difficult to charm or affect with magic. Once per
game session when someone targets you with an Extraordinary bane they
have Disadvantage 1 on their roll.
New Flaws
Antiquated: You have trouble keeping up with the world of today. Things change so quickly, you find yourself out of date.
Doubting: You
actively disbelieve in magic. The presence of magical creatures hasn’t
made the world better; you would rather they all just went away.
Mundane:
You don’t feel the presence of magic in the world. Being without the
spark that allows one to learn magic yourself, you find it difficult to
comprehend. Magic passes you by without notice.
Technically Impaired: You have difficulty working with technological devices. The more complicated things are, the harder they are for you to use.
Prerequisites
1 in any Extraordinary Attribute
Description
You have a minor Seeming that allows you to avoid notice in public. In a crowd, no one notices your horns, tusks, or other differentiating features.
Effect
You can avoid notice from the mundane as long as you do not actively attract attention through combat, massive manipulation of the environment, etc. Your Seeming has no affect on magical people.
New Feats
Minor Seeming
Cost: 1 pointPrerequisites
1 in any Extraordinary Attribute
Description
You have a minor Seeming that allows you to avoid notice in public. In a crowd, no one notices your horns, tusks, or other differentiating features.
Effect
You can avoid notice from the mundane as long as you do not actively attract attention through combat, massive manipulation of the environment, etc. Your Seeming has no affect on magical people.
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