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Campaign Power Levels

Setting a power level for your campaign helps you tell players what the story will be about and how powerful their characters will be. The power level of a campaign can change over time and as characters level up.
You can start your game at any character level. A level 1 'World level' game could be about heroes just learning about their powers and responsibilities. A level 3 'Steet level' game could be about poweful magical forces attacking a small community that the players defend using their considerable skill.

Street Level Concepts
  • Young adults learning to cope with magic and power in their normal lives.
  • A neighborhood in Brooklyn has been targeted by a fiend that encourages deadly pacts.

Local Level Concepts
  • The small town of Nowhere, NM is beset by werewolves and skinchangers.
  • Feister College has started studying magical beasts and is recruiting researchers for their dangerous work.

Nation Level Concepts
  • A team of magical people that seek to end  the machinations of Guy Howard, an aspiring senator who is secretly a powerful fey that enchants and binds his supporters.
  • The team is hunted by a government agency that wants to dissect and study them.
  • A dragon decides to form its own nation in the heart of the Rocky Mountains.

World Level Concepts
  • Asura Corporation sells a variety of products that encourage fiendish possession across the globe.
  • The magical people of the world need protection as their cycle of life and rebirth is disrupted by necromancers.
  • Powerful forces lurk in the void between worlds, reaching out to take hold of our own.

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