Setting a power level for your campaign helps you tell players what the story will be about and how powerful their characters will be. The power level of a campaign can change over time and as characters level up.
You can start your game at any character level. A level 1 'World level' game could be about heroes just learning about their powers and responsibilities. A level 3 'Steet level' game could be about poweful magical forces attacking a small community that the players defend using their considerable skill.
Street Level Concepts
Local Level Concepts
Nation Level Concepts
World Level Concepts
You can start your game at any character level. A level 1 'World level' game could be about heroes just learning about their powers and responsibilities. A level 3 'Steet level' game could be about poweful magical forces attacking a small community that the players defend using their considerable skill.
Street Level Concepts
- Young adults learning to cope with magic and power in their normal lives.
- A neighborhood in Brooklyn has been targeted by a fiend that encourages deadly pacts.
Local Level Concepts
- The small town of Nowhere, NM is beset by werewolves and skinchangers.
- Feister College has started studying magical beasts and is recruiting researchers for their dangerous work.
Nation Level Concepts
- A team of magical people that seek to end the machinations of Guy Howard, an aspiring senator who is secretly a powerful fey that enchants and binds his supporters.
- The team is hunted by a government agency that wants to dissect and study them.
- A dragon decides to form its own nation in the heart of the Rocky Mountains.
World Level Concepts
- Asura Corporation sells a variety of products that encourage fiendish possession across the globe.
- The magical people of the world need protection as their cycle of life and rebirth is disrupted by necromancers.
- Powerful forces lurk in the void between worlds, reaching out to take hold of our own.
Comments
Post a Comment