Skip to main content

Campaign Power Levels

Setting a power level for your campaign helps you tell players what the story will be about and how powerful their characters will be. The power level of a campaign can change over time and as characters level up.
You can start your game at any character level. A level 1 'World level' game could be about heroes just learning about their powers and responsibilities. A level 3 'Steet level' game could be about poweful magical forces attacking a small community that the players defend using their considerable skill.

Street Level Concepts
  • Young adults learning to cope with magic and power in their normal lives.
  • A neighborhood in Brooklyn has been targeted by a fiend that encourages deadly pacts.

Local Level Concepts
  • The small town of Nowhere, NM is beset by werewolves and skinchangers.
  • Feister College has started studying magical beasts and is recruiting researchers for their dangerous work.

Nation Level Concepts
  • A team of magical people that seek to end  the machinations of Guy Howard, an aspiring senator who is secretly a powerful fey that enchants and binds his supporters.
  • The team is hunted by a government agency that wants to dissect and study them.
  • A dragon decides to form its own nation in the heart of the Rocky Mountains.

World Level Concepts
  • Asura Corporation sells a variety of products that encourage fiendish possession across the globe.
  • The magical people of the world need protection as their cycle of life and rebirth is disrupted by necromancers.
  • Powerful forces lurk in the void between worlds, reaching out to take hold of our own.

Comments

Popular posts from this blog

Why Play Open Legend and Legends of Today

There are reasons to choose Open Legend as a Role-Playing Game. For new players and new groups, there are so many choices of game to play! In the interest of that, here are some things to think about when you consider Open Legend. For more about Legends of Today, check out What Kind of Game is This? Open Legend benefits 1. It's free and open-source! This gives you a chance to try a game with little up-front cost. You can find all of the rules for the game on the website openlegend.com . There are already good online tools for Open Legend ( openlegend.heromuster.com ) so you can create characters and track things without paper. That means all you need is dice! There are online dice simulators readily available for free, so you could play this game at no expense. But dice are fun! 2. The game encourages you to make the characters you want. You can generate pretty much any character and simulate any genre. The rules are light and consistent. There are no spellbooks and few list...

Campaign Example: The Infiltrators Adventure 1

Last night on twitch.tv/time2tabletop I got the opportunity to start bringing Legends of Today to life! This was a first Open Legend game for all the players and one of the first RPGs ever for 2 of the players. With that in mind I simplified out the magical races and just focused on 'normal' characters. So this was a proof of concept for the modern setting, not the idea of including magic. I learned a few things: 1. Loose notes are good notes. I kept the things the players liked best and skipped anything they didn't. 2. Fights in Open Legend can be brutal! This might be luck, but last time I ran OL, the party ran right over the opposition. This time, I immediately exploded the dice in a big way against a PC. They were knocked unconscious immediately. 3. Unsurprisingly, there is a big difference between a Power Level 7 and Power Level 5. The attacks made at Power Level 7 proved unstoppable against Level 1 players. I took note of the names the players wanted to use bu...

Threats

Threats are everywhere. Legends of Today need Threats to face. Governments While it's simple enough to imagine that governments fear the magical, it's really specific segments of the government that may deal with magical threats. Department of Immigration The natural choice to control magical beings in the country, Immigration has suddenly become faced with beings it has no chance of controlling. Some magicals work with Immigration, especially Trolls who don't think of national politics as such. Bureau of Investigation The BI is in charage of threats to the nation. The sudden return of magic definitely qualifies. Some of its senior members may be magical, or advised by the magical, so this may be more of a targeted witch hunt or vendetta instead. Department of Defense/military Weaponizing magic and the magical would be an incredible coup. Scarier to contemplate is that this government is not the first to bring magic to the battlefield. Corporations Corpora...