There are reasons to choose Open Legend as a Role-Playing Game. For new players and new groups, there are so many choices of game to play! In the interest of that, here are some things to think about when you consider Open Legend. For more about Legends of Today, check out What Kind of Game is This? Open Legend benefits 1. It's free and open-source! This gives you a chance to try a game with little up-front cost. You can find all of the rules for the game on the website openlegend.com . There are already good online tools for Open Legend ( openlegend.heromuster.com ) so you can create characters and track things without paper. That means all you need is dice! There are online dice simulators readily available for free, so you could play this game at no expense. But dice are fun! 2. The game encourages you to make the characters you want. You can generate pretty much any character and simulate any genre. The rules are light and consistent. There are no spellbooks and few list
Working on a sci-fi game makes me think of scale. A starship is bigger than a person. A capital ship is bigger than a starship. I have 2 big influences in dealing with scale: Star Wars (esp. the Fantasy Flight Games version) and Blades in the Dark. The Star Wars games have always handled scale well. I've enjoyed the mechanics from both West End Games and Fantasy Flight Games versions. Blades in the Dark has a great system for understanding position and effect. As a system, it understands the difference between throwing a dagger at a person and at a brick wall, which is important and impressive for a system. This sounds like an unusual concept, but saying a system 'understands' scale is important to me. Some things like D&D have very abstract concepts of damage and resistance. Other games, like Fate, have a basic way of dealing with Armor or adding Aspects that reflect the toughness of a substance. The idea of a starship being disabled by a handheld weapon is really