Skip to main content

Archetype: Monster Slayer

Monster Slayers use their abilities to keep the world safe from magical threats. Slayers tend to have a focus, a particular type of monster that they fight against. Their powers lend them exceptional strength and can protect them from some exceptional forms of attack.

STRATEGY
A Monster Slayer focuses on its foe above all else. Many monsters have exceptional defenses such as Aura, Barrier or Resistance. A Slayer uses its Cancelling Strike ability to destroy these defenses and leave its target vulnerable.
Closing in for the kill, the Monster Slayer keeps its target from recovering, using powerful strikes and draining attacks. If the monster tries to flee, the Slayer can use its Exploit Weakness attack to deal a Lethal blow, making it easier to follow up in the future.
The life of a Monster Slayer is difficult and often short; they tend to act quickly without thinking about the consequences.

***EDITED 6/13/17***
After watching this Archetype played in an Open Legend game, the focus on Might as a primary attack attribute just didn't work out. The player clearly favored the Lethal Strike ability and did not see a value in having both Agility and Might as attack attributes. The high Guard was key in the Monster Slayer staying alive and active even when the rest of the party was laid low. Changes have been made to reflect the change.
***

Attributes: Agility 5, Fortitude 2, Might 3, Perception 3, Will 1, Presence 2, Protection 3
HP: 20
Guard 19 (Agility 5, Might 3, Trenchcoat 1)
Toughness 13 (Fortitude 2, Will 1)
Resolve 13 (Will 2, Presence 1)
Speed: 30'

Feats: Diehard, Lethal Strike I, Lightning Reflexes I

Notable Equipment: Katana, Sledge Hammer, Trenchcoat

Favored Actions:
Slayer's Strike (damaging attack): Agility v. Guard
Cancelling Strike (invoke Nullify): Protection v. Resolve
Deep Cut (invoke Persistent Damage): Agility v. Guard, (advantage 1 from Katana)
Exploit Weakness (Lethal Strike): Agility v. Guard, advantage 1
Fury of the Slayer (invoke Demoralize): Might v. Resolve
Stunning Strike (invoke Stunned): Agility v. Toughness
Overcome (invoke Resistance): Protection v. CR 16

Comments

Popular posts from this blog

Open Legend Character Creation Tips

Having run Open Legend with a few different groups, I have some opinions on how to get character creation going and have fun playing at level 1. To really maximize character creation: Make it an event! Schedule character creation with your group (commonly called a Session Zero), especially if this is the first time the group is playing Open Legend. This works best as a face-to-face session, whether that's in person or over video chat. I have done this through Messenger as well, but time delays and message threads make cohesive campaign prep harder. Explain some of the rules and how they work. My quick list would be: All Attributes, no Skills. Everything is a roll, no modifiers. All dice explode! Explain Banes and Boons. No spell lists, more than just Attacks. Explain the game campaign concept that you have. Hopefully your players know what they are showing up for and are interested, but now take that large concept and allow players to contribute and add to it. Make it i

Archetype: Golden Body

The Golden Body is a martial artist with a focus on enhancing the physical body with extraordinary abilities. They are able to move faster, take more damage and deliver stronger strikes than a normal person. STRATEGY The Golden Body is focused on physical perfection, so in combat its range is immediate. There is nothing extraordinary that they can do beyond the length of their arm or leg. For best effect, the Golden Body engages directly with a foe or uses their exceptional abilities to affect the environment: knocking down a pillar to create a barrier, punching the ground so hard the floor breaks, kicking a car at an opponent to force them to move back. Attributes: Agility 4, Fortitude 3, Will 3, Energy 5, Movement 2 HP:22 Guard: 19 Toughness: 16 Resolve: 13 Speed: 30' Feats: Attribute Substitution (Energy -> Might) II, Lightning Reflexes II Favored Actions: Fist of Gold (damaging attack): Energy v. Guard Golden Stance (defense): Energy v. relevant defense Push

The AstralNet

The AstralNet is a Dwarven creation that parallels the Internet. Using it magicals can communicate without crossing over mundane channels. There are a variety of apps and websites that link to the AstralNet for easy access. The AstralNet doesn't have the same information resources as the Internet but it does support a number of chat and messaging programs, bulletin boards and other information sharing resources. Magic spellbooks and reference guides have been scanned and shared online as well as guides to many beneficial and dangerous magical beasts. The AstralNet is also a source of jobs and tasks for entrepreneurs. These range from legal jobs that require magical skill to illegal black or wet ops. AstralNet servers are large, heavily enchanted computers. They are kept safely and securely deep within the Earth where only Dwarves go.